#STAR TREK ADVENTURES: CORE RULEBOOK PDF FREE#
The Kobayashi Maru test is the focus of the latest free supplement released for Star Trek Adventures, the tabletop RPG set in the sci-fi universe published by Modiphius. Kirk is seemingly the only cadet to ever successfully ‘win’ the simulation, but only after he hacks into the system and reprograms it to allow him to rescue the civilian vessel.Īs well as its debut appearance in The Wrath of Khan, the Kobayashi Maru makes a reappearance in the 2009 reboot of the Star Trek film franchise, where Kirk once again cheats the system to save the freighter. The cadet taking the test in the opening scene of The Wrath of Khan, Saavik, attempts to rescue the Kobayashi Maru before the Enterprise is intercepted by Klingon ships and shot down.Ĭaptain James T. In Star Trek lore, the simulation is designed to test cadets’ character during a situation that spells certain death, for either the stranded civilians or the crew of the Starfleet ship.
However, should they decide to abandon the vessel, the civilians on-board are doomed to be destroyed. Should the Starfleet ship enter this Neutral Zone, it would be breaking a treaty between the Federation and the Klingon nation, therefore provoking Klingon forces into hostile action. A civilian vessel called the Kobayashi Maru has become disabled within the Klingon Neutral Zone on the edge of Federation Space and sent out a distress signal to be rescued.
Face the seemingly unwinnable Kobayashi Maru test for yourself in a new free supplement for the Star Trek Adventures RPG.įirst depicted in the opening scene of 1982 fim Star Trek II: The Wrath of Khan, the Kobayashi Maru test sees cadets from the Starfleet Academy placed in a simulation of an apparently impossible situation.